Potrero War
Countdown To Potrero War
Thursday May 26, 2016 - Monday May 30, 2016


Rapier Combat

MARSHALING

We need at least one additional marshal for every ten fighters on the field. Please think of marshalling at least one scenario if you can. Non-fighters are welcome to serve as border marshals, even if they are not warranted Marshals.

* Any volunteers interested in marshaling may report to Marshal's Point each day to check in.

WEAPON AND ARMOR INSPECTION

Inspections are at the Marshal Point before fighting starts. Weapons must be inspected every day; Armor need not be inspected more than once at an event.

Rapier Scenarios

On 24 September 1577, William of Orange made his triumphal entry in the capital Brussels. During the 20 years war, Protestant Calvinist rebel against the Spanish Catholic Empire. To celebrate William has decided to hold a contest to find the best fencing master to train his young son Maurice. Due to both the lucrative prize and the fame that such a position will bring to any fencing salle, many fencing maestros and aspiring fencers have gathered with their top students to win the day and bring fame and fortune to their school.

One scarf or MOD per school, as many or as few “students (non scarf)” as the maestro can convince to fight for them.

All activities take place on the Rapier Field (All times are estimates)

Armor inspections begin at 10AM. Scenarios will begin approximately 11 AM through 2:30 ish with a lunch break, depending on how many times everyone wants to run several of the scenarios.
Note: Sunday Scenarios will end at Noon. Please assist with haybale roundup and stacking - Closing Court starts at 3pm (an hour early) this year.

Friday Scenarios

I. Street battle
Last injury-free group on the field takes the day!
At the local tavern spirits are high and words and insults have spilled out into the street. With the stakes and the contest imminent no one wants to risk serious injury and thus ruin their chances at the big prize, but honor and the opportunity to handicap some of your opponents demands your participation. However, everyone has had a couple of drinks and is a bit unsteady on their feet, and needs the support of at least two other fencers to remain upright. This is a free-for-all trio team battle where a 3 fencer team must remain in physical contact. A fencer who looses contact with his/her mates immediately falls over and is considered legged for the duration of the scenario.

II. Door defense.
Having escaped the street brawl in a nearby shop, each school lead gets to pick 4 other fencers to defend the doorway against the rest of the field. The other members of the maestro school have the task of breaking the other school's defended doors simultaneously. Defenders must die to be eliminated. Attackers are removed from the attack by any wound. Rez is possible for attackers only at 2 points on opposite ends of the field. Competition points will be awarded for the longest times a door is held.

III. Capture the sword, Rez at each corner.
Time approx 15 min
A Solingen Prize Sword is hidden in the field. Several poorly made imposter blades have also been scattered throughout the field. Makers mark cards show which sword is the goal. (10-15 foam swords each with different makers marks, hold up a card showing the makers mark that is correct before each start). Each team is assigned a base; first team to bring the Prize sword to the base wins. Marshals are judges appointed by William the Orange. Possibly Calvinist vs Catholic end goals, but still allied by schools. Repeat 3-4 times, moving the prize sword during the breaks.

IV. Maestro Hunting
The Maestros hold on to one end of a 10 foot rope the other end is tied to an immobile object such as a tree or fence post.

Time Limit: 30 minutes.
Rules:
1. The Maestro cannot let go of his tether (except for safety of course).
2. All players must begin the game at their maestro (or assigned starting point) and cannot leave that area until the game begins.
3. Fencers who are killed are eliminated from the game.
4. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.

Winning:
Last Maestro alive earns points for the competition.

V. Trophy Hunter
Each fencer starts with three arm bands, each school starts in their designated base. If a fencer is killed he/she must relinquish one of their armbands to the fencer who killed them. Upon receiving a killing hit, the fencer must hold weapons by the blade and stand still while removing one armband. The fencer may not move until the fencer who landed the blow retrieves the arm band, the fencer must then return to his school's base. If all the armbands have been lost, the fencer has been eliminated and must leave the field. If the fencer who landed the blow is unable to retrieve the arm band, he keeps the arm band and stays dead in place until the next Rez whistle. Rez whistles will be blown every five minutes at which point every fencer with armbands is now alive and free of wounds again. No suicides or team kills allowed. Battle is over when either one school has all armbands, or 40 minutes has elapsed. School with the most armbands wins competition points.

VI. Standard Rez battle with a twist.
You may only Rez when your particular master retrieves reinforcements from designated points.

Saturday Scenarios

I. 20 min Rez battle warmup
Italian style fencing schools against German school

II. Main Street comes to the stage
Contest begins Stage Battle 30 minute periods.
Only 2 fencers on the stage at a time: king of the hill, wounds retained. Each victory earns the school competition points. Fencers can only enter the stage from the side of the last loosing fencer. Double kills are destructive. Outside of Main Street giant Rez battle to control the entry ports

III. Capture the sword, Rez at each corner.
A Solingen Prize Sword is hidden in the field. Several poorly made imposter blades have also been scattered throughout the field (10-15 foam swords each with different makers marks cards). Each team is assigned a base. First team to bring the sword to the base wins. Marshals are judges appointed by William the Orange. Possibly Calvinist vs Catholic end goals, but still allied by schools. Repeat 3-4 times, moving the prize sword during the breaks.

IV. Flag control battle, Rez points at each corner.
Each school is responsible for a particular flag and must ensure it remains in their color. Colors will be checked at random intervals during the scenario and points awarded to each school who still has control of their flag. If we have too many schools we will run multiple times so each school has equal time. The rest of the fighters take away the schools' flags to deny them points!

V. Rat hunt
One of William's advisors has informed him that due to the recent siege, the rat population has boomed, and is eating the supplies needed for the next attack from Spanish forces. Seeing an opportunity to kill 2 rats with one stone, William has asked the gathered fencers to demonstrate their point control by hunting rats. Each rat delivered to the officials awards one contest point to the school. Sadly some of the fencers have decided that it is easier to demonstrate point control on a rat hunter and then take their bounty themselves. Single sword only!

Sunday Scenarios

I. 2 sided Rez battle, flag control. 20 min
Catholic vs Protestant, flags are inside rooms, door battles for flag stations. Controlling a station earns points at random intervals during the scenario.

II. Masters and White Scarves vs Known World.
How long can they hold the field?

III. VIP Escort (one run for each school)
Protect your school head as they recover from a night full of socializing with his peers, and get them to the entrance of the contest. Escort each school head from one end of the field to the other against all other schools, points awarded for best times. (Running will disqualify school). Points awarded for how long you can keep your School head alive, and the distance you escort them from the starting point.

IV. School heads Stage battle, Rez points at each corner.
King of the hill on stage, wounds retained. Only school heads on the stage, victories count as contest points. The rest of the fencers battle to control the entrance of the stage to allow their master access to the stage. Masters must arrive at losing side's stage entrance capable of fighting, any wounds received en route from Rez point to stage entrance are retained on the stage

Thursday, May 26
Time: 4:00 PM - 6:00 PM
Location: Rapier Field
Summary: Rapier - Early Bird Tournament
Description: Armor inspection at 4pm Tournament starts ~4:30 until the light gives out or we have a winner. Tourney round robin or double elimination depending on numbers. Participants will receive a bonus that can be used during one of the scenarios on Friday.
Friday, May 27
Time: 10:00 AM - 3:00 PM
Location: Rapier Field
Summary: Rapier - Friday scenarios
Description: Armor inspections begin at 10AM. Scenarios will begin approximately 11 AM through 2:30 ish with a lunch break, depending on how many times everyone wants to run several of the scenarios.

I. Street battle, last injury-free group on the field takes the day!
II. Door defense.
III. Capture the sword, Rez at each corner.
IV. Maestro Hunting
V. Trophy Hunter
VI. Standard Rez battle with a twist.
Saturday, May 28
Time: 10:00 AM - 3:00 PM
Location: Rapier Field
Summary: Rapier - Saturday scenarios
Description: Armor inspections begin at 10AM.
Scenarios will begin approximately 11 AM through 2:30 ish with a lunch break, depending on how many times everyone wants to run several of the scenarios.

I. 20 min Rez battle warmup
II. Main Street comes to the stage
III. Capture the sword, Rez at each corner.
IV. Flag control battle, Rez points at each corner.
V. Rat hunt
Time: 3:00 PM - 5:00 PM
Location: Rapier Field
Summary: Cut & Thrust Expo
Description: 'Tis Spring, and the time when Caid Fencer's thoughts turn to . . . Potrero!
Announcing the 2nd annual Cut & Thrust exhibition.
Saturday, after melees, all those who wish to participate are invited to gather in the shade of the battle field. Those authorized in Cut & Thrust shall display their skill, courtesy, and prowess, and those who wish to are invited to observe the contest. Weather fighting or not, all are asked to bring a few small tokens to award those who impress you with.
The list will be fought Round Robin, or limited rounds if there are too many fighters for us all to fight one another. Each bout can be resolved however the combatants choose: Tournament style, counted blows (no more than 5 total, please.) Best 2 of 3, first blood, etc.
If you have any questions, contact THLady Meala Caimbeul and we will see you at Potrero
Sunday, May 29
Time: 10:00 AM - 12:00 PM
Location: Rapier Field
Summary: Rapier - Sunday scenarios
Description: Armor inspection begins at 10AM.
Final scenarios and competition results by 1PM.

I. 2 sided Rez battle, flag control.
II. Masters and White Scarves vs Known World.
III. VIP Escort
IV. School heads Stage battle, Rez points at each corner. NOTES: HAY BALE CLEAN-UP AND STACK IMMEDIATELY FOLLOWING SCENARIOS!

Webwright statement:
Title images © 2002-2016, Lee Varis

Comments, suggestions or updates regarding this site should be sent to the .

Disclaimer:
This is the recognized web site for Potrero War of the Kingdom of Caid of the Society for Creative Anachronism, Inc. and is maintained by . This site may contain electronic versions of the group's governing documents. Any discrepancies between the electronic version of any information on this site and the printed version that is available from the originating office will be decided in favor of the printed version. For information on using photographs, articles, or artwork from this web site, please contact the Webminister at . He or she will assist you in contacting the original creator of the piece. Please respect the legal rights of our contributors.

Copyright © 2016 Potrero War of the Kingdom of Caid. The original contributors retain the copyright of certain portions of this site.