2013 May War Scenarios
Marshaling The Marshal of the War requests that each Fighting Unit provide one Marshal for each day. Any authorized fighter (with a fighter dot) may be used as a Marshal. This marshal does not need to be one of the fighters, and may be signed up as an MIT (Marshal in Training) at the event. If we have no marshals or help with hay bales, we cannot run our scenarios. MITs are also needed! Remember, you do not have to be a fighter to be a Marshal.
Armor Inspection Inspections will happen at the Marshal Point before any fighting begins. Any fighter found with substandard armor will be ejected from the field until they have corrected the problem, they are the free to get re-inspected for the remainder of the weekend.
Weapons Inspection Starts at 10:30 AM Friday morning, and 9 A.M. Saturday & Sunday morning at Marshal's Point. ALL pole weapons must be inspected and marked prior to entering the Field. All combat arrows must conform to current Caidan rules. No experimental arrows will be used at this War.
Contacting Heavies Autocrat We are looking forward to an awesome fighting event this year! If you have any questions, please contact the Heavies Autocrat at - heavies@potrerowar.org -
Combat Archery
Combat Archery (CA) will be allowed in every battle with the following restrictions
During bridge battles CA will only be able to fire while they are on the bridge. They will not be allowed to fire from the sides onto the bridge
There will be very little time between battles for arrow inspection. There will be time between each set of battles. Make sure you have enough arrows.
If there are large amount of CA on one side, it might be necessary to balance the number of CAs per side. We request that CAs work with the Marshallate and the Fighting Autorcrat to accommodate attempts at balance.
There might be restrictions on CA fields of fire during the castle battle, this will be determined by Marshallate and Fighting Autocrat after the castle is constructed.
Siege Artillery
Siege weapons will be allowed for all battles.
The placement of siege pieces will be done in review with the Marshalls and the Fighting Autorcrat, before each set of battles. This is for safety and fairness.
Siege weapons will have no effect on the walls of the castle.
Friday
Armor/weapons inspection: 10:30 AM Fighting start time: 12:30 PM
Sides will be divided as evenly as reasonable, colored tape to be distributed (color TBA based on what the Marshallate supplies).
3 Broken Field Battles – 12:30
Each battle approximately 5 min
Time between battles 3 min
Sides WILL NOT BE SWITCHED!
Hard start times, if tired sit out a battle
15 Minute Break to switch battlefields
2 Bridge Battles – 1:10
Must hold the center of the bridge. Battles will be fought to the last man or for 20 minutes, at end of 20 minutes side with most minutes holding bridge wins. There will be a flag held at the center of the bridge to indicate which side is in control.
Time between battles 3 min
Sides WILL NOT BE SWITCHED
Hard start times, if tired sit out a battle.
15 Minute Break to switch battlefields
2 Castle Battles – 2:10
These are timed assaults; there will be a large central gate and two side gates. Attackers have unlimited resurrections, defenders do not get any resurrections.
Side with the shortest time to kill all of the enemy defenders wins, if there is a tie between both sides another battle will be fought, a coin toss will determine who is the defender and attacker.
Each battle approximately 10 min
Time between battles 3 min
15 Minute Break to switch battlefields
30 Minute Resurrection Battle – 2:50
Saturday
Armor/weapons inspection: 9:00 AM Fighting start time: 10:30 AM
10:30 – 5 Open Field Battles
Each battle approximately 5 min
Time between battles 3 min
Sides WILL NOT BE SWITCHED!
Hard start times, if tired sit out a battle.
Total Time – 37 minutes
15 Minute Break to switch battlefields
11:30 – 5 Broken Field Battles (Under Trees)
Each battle approximately 5 min
Time between battles 3 min
Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
Hard start times, if tired sit out a battle.
Total Time – 37 minutes
15 Minute Break to switch battlefields
12:30 – 5 Bridge Battles
Must hold the center of the bridge. Battle will be fought to the last man or for 20 minutes, at end of 30 minutes side with most minutes holding bridge wins.
Time between battles 3 min
Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
Hard start times, if tired sit out a battle.
Total Time Max Time – 112 minutes, Average Time 62 minutes
15 Minute Break to switch battlefields
2:00 – 4 Castle Battles
These are timed assaults; there will be a large central gate and two side gates. Attackers have unlimited resurrections, defenders do not get any resurrections.
Side with the shortest to get kill all of the enemy defenders wins, if there is a tie between both sides a 5th battle will be fought, a coin toss will determine who is the defender and attacker.
Each battle approximately 10 min
Time between battles 3 min
Approximate Time 50 min
15 Minute Break to switch battlefields
3:05 – 1 Hour Long Resurrection Battle
(To be fought under the trees, if the castle or bridge is within the battlefield dimensions these will be considered obstacles and What You See Is What You Get.
If sides are uneven because of attrition then sides will be shifted to even up sides
Sunday
Armor/weapons inspection: 9:00 AM Fighting start time: 11:30 AM
11:30 – 3 Open Field
- Approximate Time – 21 minutes
15 Minute Break to switch battlefields
12:10 - 3 Broken Field Battles
- Approximate Time – 21 minutes
15 Minute Break to switch battlefields
1:00 - 3 Bridge Battles
- Approximate Time – 36 minutes
15 Minute Break to switch battlefields
2:00 - 3 Castle Battles
- Approximate Time – 36 minutes
15 Minute Break to switch battlefields
3:00 - 1-Hour Resurrection Battle
