Potrero War

Thursday, May 23 2019 - Monday, May 27 2019


Armored Combat Scenarios

POTRERO CHARITY TOURNAMENT

Time: Friday - 3-6pm at the Youth Combat Eric

Please Come and Support the Potrero War Charity Tournament as we join together in our fight to raise contributions for the Cancer Research Institute. This will be a $5 entry fee for all fighters who wish to enter the list, and further donations are of course welcome. All funds raised will go to The Cancer Research Institute. Armored, Rapier, and Unarmored combatants are welcome.

This tournament will be fought as a Mad Dog Tournament. Fighters will be given the option to buy more lives, at the Marshal's discretion. A $5 donation will give Fighters 3 lives.

The tournament will begin at 3pm on Friday, after War Scenarios.

Come out and be a part of this event and give to those who are so deserving of our support.

MARSHALING

The Marshal of the War requires that each Fighting Unit provide one Marshal for each day. Any authorized fighter (with a fighter dot) may be used as a Marshal, however this marshal does not need to be one of the units fighters, and, may be signed up as an MIT (Marshal in Training) at the event. If we have no marshals, or help with hay bales, we cannot run our scenarios. Remember, you do not have to be a fighter to be a Marshal!

WATER BEARING

Volunteers are needed to help with Water Bearing for fighters each day. Anyone is welcome to help bring water/Gatorade/pickle juice to the fighters, as we will have bottles and bags for people to carry and distribute. Each fighting unit is encouraged to bring at least one flat of water for each fighter. Please remember that Water Bearers on the field are required to wear closed toe shoes.

ARMOR INSPECTION

Inspections will happen at the Marshal Point before any fighting begins. Any fighter found with substandard armor will be ejected from the field until they have corrected the problem, they are the free to get re-inspected for the remainder of the weekend.

Note: Marshal's Point will NOT be conducting fighter authorizations. Authorizations should be conducted prior to coming to the field. Unit Commanders please ensure all of your personnel are authorized and have their Fighters' Authorization Card available for the Marshal's inspection.

WEAPONS INSPECTION

Starts at 10:30 AM Friday morning, and 9 A.M. Saturday & Sunday morning at Marshals Point. ALL pole weapons must be inspected and marked prior to entering the Field. All combat arrows must conform to current Caidan rules.

Note: Experimental arrows (Fathead2 blunts sold by Northstar) are authorized for use at this war. As the Fathead 2 Blunts are in an experimental state they must be marked with alternating red and green tape for at least 6 inches.

COMBAT ARCHERY

  • Combat Archery (CA) will be allowed /in every odd numbered battle with the following restrictions
  • During bridge battles CA will only be able to fire while they are on the bridge. They will not be allowed to fire from the sides onto the bridge
  • There will be very little time between battles for arrow inspection. There will be time between each set of battles. Make sure you have enough arrows.
  • If there are large amount of CA on one side, it might be necessary to balance the number of CAs per side. We request that CAs work with the Marshallate and the Fighting Autocrat to accommodate attempts at balance.
  • There might be restrictions on CA fields of fire during the castle battle, this will be determined by Marshallate and Fighting Autocrat after the castle is constructed.

SIEGE ARTILLERY

  • Siege weapons will be allowed for most battles.
  • The placement of siege pieces will be done in review with the Marshalls and the Fighting Autocrat, before each set of battles. This is for safety and fairness.
  • Siege weapons will have no effect on the walls of the castle.

COMBAT SCENARIOS

Caidian Units, Stand Challenge Unto the Known World

FRIDAY

Start Time 11:00 Sides to be divided as evenly as reasonable based on the Units present, Colored tape to be distributed as the units come onto the field. (color TBA based on what the Marshallate supplies).

4 Broken Field Battles (Under Trees)

  • Each battle roughly 5min
  • Time between battles 3min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle

15 Minute Break to switch battlefields

2 Bridge Battles Must hold the center of the bridge. Battles will be fought to the last man or for 20 minutes, at end of 20 minutes side with most minutes holding bridge wins.

  • There will be a flag held at the center of the bridge to indicate which side is in control.
  • Sides WILL NOT BE SWITCHED
  • Hard start times! Please, if tired sit out a battle.

15 Minute Break to switch battlefields

2 Castle Battles

These are timed assaults; there will be a large central gate and two side gates. Attackers have unlimited resurrections, defenders do not get any resurrections.

  • Combat Archery will be allowed for both battles. Archers, you will not have time to re-inspect between battles. Mind your ammunition usage.
  • Side with the shortest time to kill all of the enemy defenders wins, if there is a tie between both sides another battle will be fought, a coin toss will determine who is the defender and attacker.
  • Each battle approximately 10 min
  • Time between battles 3 min

15 Minute Break to switch battlefields

30 Minute Resurrection Battle

  • To be fought under the trees, if the castle or bridge is within the battlefield dimensions these will be considered obstacles and "What You See Is What You Get".
  • If sides are uneven because of attrition, then sides will be shifted to even up sides

SATURDAY

Start Time 10:00 Sides to be divided as evenly as reasonable, colored tape to be distributed (color TBA based on what the Marshall supplies).

5 Open Field Battles

  • Each battle approximately 5 min
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

5 Broken Field Battles (Under Trees)

  • Each battle approximately 5 min
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

3 Redoubt Battles (Capture the opponent's Redoubt)

There will be one marker set at the center Redoubt. Your side must get the marker and place it in your opponent's Redoubt.

  • This is a no resurrection battle
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

3 Redoubt Battles (Capture your opponent's Marker and return to your Redoubt.

There will be two markers starting at the Redoubt closest to your side. Your side must get the marker from your opponent and return to your Redoubt.

  • This is a no resurrection battle
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

3 Bridge Battles

  • Must hold the center of the bridge. Battle will be fought to the last man or for 15 minutes, at end of 15 minutes side with most minutes holding bridge wins.
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

4 Castle Battles

  • These are timed assaults; there will be a large central gate and two side gates. Attackers have unlimited resurrections, defenders do not get any resurrections.
  • Side with the shortest "time to get kill" all of the enemy defenders wins, if there is a tie between both sides a 5th battle will be fought, a coin toss will determine who is the defender and attacker.
  • Each battle approximately 10 min
  • Time between battles 3 min

15 Minute Break to switch battlefields

1 Hour Long Resurrection Battle

  • To be fought under the trees, if the castle or bridge is within the battlefield dimensions these will be considered obstacles and "What You See Is What You Get".
  • If sides are uneven because of attrition then sides will be shifted to even up sides.

SUNDAY

Start Time 10:00 Sides to be divided as evenly as reasonable, colored tape to be distributed (color TBA based on what the Marshall supplies).

3 Open Field Battles

  • Each battle approximately 5 min
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

3 Broken Field Battles (Under Trees)

  • Each battle approximately 5 min
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

NOTE: BASED ON FEEDBACK FROM SATURDAY WE WILL RUN THE FOLLOWING; BRIDGE AND/ OR REDOUBT BATTLES. THE NUMBERS AND TYPE IS TDB. (We just want to make sure you're having fun)

Bridge Battles

  • Must hold the center of the bridge. Battle will be fought to the last man or for 20 minutes, at end of 30 minutes side with most minutes holding bridge wins.
  • Time between battles 3 min.
  • Sides WILL NOT BE SWITCHED, UNLESS THE TERRAIN FAVORS ONE OVER THE OTHER.
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

Redoubt Battles (Capture the opponent's Redoubt)

There will be one marker set at the center Redoubt. Your side must get the marker and place it in your opponent's Redoubt.

  • This is a no resurrection battle
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

Redoubt Battles (Capture your opponent's Marker and return to your Redoubt.

There will be two markers starting at the Redoubt closest to your side. Your side must get the marker from your opponent and return to your Redoubt.

  • This is a no resurrection battle
  • Time between battles 3 min
  • Sides WILL NOT BE SWITCHED!
  • Hard start times, if tired sit out a battle.

15 Minute Break to switch battlefields

4 Castle Battles

  • These are timed assaults; there will be a large central gate and two side gates. Attackers have unlimited resurrections, defenders do not get any resurrections.
  • Side with the shortest to get kill all of the enemy defenders wins, if there is a tie between both sides another battle will be fought, a coin toss will determine who is the defender and attacker.
  • Each battle approximately 10 min
  • Time between battles 3 min

15 Minute Break to switch battlefields

1 Hour Long Resurrection Battle (IF TIME PERMITS)

  • To be fought under the trees, if the castle or bridge is within the battlefield dimensions these will be considered obstacles and "What You See Is What You Get".
  • If sides are uneven because of attrition then sides will be shifted to even up sides.

ALL FIGHTERS ARE REQUESTED TO ASSIST IN STACKING HAY BALES AT THE COMPLETION OF SUNDAY'S FIGHTING.



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